Escaping the early grind
Escaping the early grind is about one thing: every skill has a point where the good method opens up, and everything before it is filler. This page says where those points are.
All numbers come from the server's own skill tables and scripts. Where one method beats another it is on expected XP per attempt — what it pays multiplied by how often it actually succeeds. That ignores walking and banking, so read it as "which action is worth doing", not as XP per hour. Where respawn or depletion changes the answer, it says so.
Three things worth knowing before anything else, because none of them are what you would guess:
- Axes have no Woodcutting level requirement. A level 1 character can use a rune axe,
and it is three and a half times a bronze one. This is the biggest single lever here.
- Iron is the best Mining XP from level 15 to level 99. Coal, mithril and runite pay
more per ore and are all worse.
- Fishing has no level requirements at all. You can fly fish from level 1, and fly
fishing beats every other spot at every level.
Woodcutting — buy an axe, not a level
The axe sets your success chance, and the level check that would normally stop you using a good one is not active on this server. The script says so outright: the level-gated version is commented out, citing a 2004 guide, and the live code just picks the best axe you are carrying. It does not even need to be wielded — one in your inventory counts.
Expected XP per attempt on a normal tree:
| Axe | Level 1 | Level 15 | Level 30 | Level 60 |
|---|---|---|---|---|
| Bronze | 6.3 | 8.1 | 10.3 | 14.3 |
| Steel | 12.6 | 16.3 | 20.4 | 25.0 |
| Rune | 22.0 | 25.0 | 25.0 | 25.0 |
A rune axe is three and a half times a bronze one at level 1, and still triple it at 15. That is a purchase, not a grind — get one before you do anything else.
Which tree, once you have the axe:
| Tree | Level | XP | Logs per tree | Respawn (ticks) |
|---|---|---|---|---|
| Normal | 1 | 25 | 1 | 120–199 |
| Oak | 15 | 37.5 | ~8 | 30 |
| Willow | 30 | 67.5 | ~8 | 30 |
| Maple | 45 | 100 | ~8 | 120 |
| Yew | 60 | 175 | ~8 | 200 |
This is where the per-attempt number stops telling the whole story. A normal tree gives exactly one log and then falls, taking two to three minutes to come back. Every other tree has a 1-in-8 chance to fall per log, so you get around eight logs standing still, and oak and willow are back in eighteen seconds.
So although normal trees hold their own per attempt, you spend the whole time walking between them. Oaks and willows are what you actually train on.
With a rune axe, oak overtakes normal trees at level 30, and willow overtakes oak at 75. With a worse axe, stay on oaks longer.
What to do: get a rune axe immediately. Normal trees to 15, oaks to 30, willows after that.
Mining — get to 15, then upgrade the pickaxe
Copper and tin pay 17.5 XP. Iron pays 35 and needs level 15. Unlike woodcutting, iron is where the ore question ends — it is the best rock in the game for XP at every level above 15:
| Ore | Level | XP | Success at 30 | Success at 60 | Success at 99 | XP per attempt at 99 | Respawn (ticks) |
|---|---|---|---|---|---|---|---|
| Copper / tin | 1 | 17.5 | 82% | 100% | 100% | 17.5 | 10 |
| Limestone | 10 | 26.5 | 62% | 88% | 100% | 26.5 | 10 |
| Iron | 15 | 35 | 67% | 97% | 100% | 35.0 | 20 |
| Silver | 20 | 40 | 30% | 51% | 79% | 31.4 | 200 |
| Coal | 30 | 50 | 16% | 26% | 39% | 19.7 | 100 |
| Gold | 40 | 65 | 11% | 19% | 30% | 19.3 | 200 |
| Mithril | 55 | 80 | 7% | 12% | 20% | 15.9 | 400 |
| Adamantite | 70 | 95 | 4% | 6% | 10% | 9.6 | 800 |
| Runite | 85 | 125 | 2% | 4% | 7% | 9.3 | 2400 |
Coal is the trap. It pays 43% more than iron and you fail it five times out of six at the level you unlock it — even at 99 it still fails 61% of the time, leaving it at 19.7 XP an attempt against iron's 35. Mine coal because you want coal, for steel bars or to sell, never because you want Mining XP. Limestone is a genuine stop on the way: level 10, 26.5 XP, and the same fast respawn as copper.
The pickaxe works nothing like the axe. It does not change your success chance — it sets how often you get to swing, and it is level-gated:
| Pickaxe | Mining level | Ticks per attempt |
|---|---|---|
| Bronze / iron | 1 | 7 / 6 |
| Steel | 6 | 5 |
| Mithril | 21 | 4 |
| Adamant | 31 | 3 |
| Rune | 41 | 2 |
A rune pickaxe swings three and a half times as often as a bronze one. Upgrading it is the whole of your XP rate after level 15, since the ore never changes.
What to do: copper and tin to 10, limestone to 15, then iron forever — and buy the best pickaxe you can use at 6, 21, 31 and 41.
Smithing — bronze is why it feels slow
Smelting has no failure roll on this server. If you have the ore and the level, you get the bar:
| Bar | Smithing level | XP | Needs |
|---|---|---|---|
| Bronze | 1 | 6.2 | 1 copper + 1 tin |
| Iron | 15 | 12.5 | 1 iron ore |
| Steel | 30 | 17.5 | 1 iron ore + 2 coal |
| Mithril | 50 | 30 | 1 mithril ore + 4 coal |
Bronze bars are 6.2 XP, which is why the first fifteen levels feel like nothing is happening. Iron doubles it and steel at 30 nearly triples it — steel is the reason to mine coal.
One shortcut: once you are level 30, using iron ore on a furnace while carrying two or more coal makes steel directly, without going through the smelting menu.
What to do: bronze to 15, iron to 30, steel after that.
Fishing — fly fish from level 1
There are no Fishing level requirements in this build. None at all. Every spot is a straight success roll against your level, so the only question is which spot pays best — and the answer never changes.
Expected XP per attempt, by spot:
| Spot | Level 1 | Level 20 | Level 40 | Level 60 | Level 99 |
|---|---|---|---|---|---|
| Fly rod (trout / salmon) | 10.7 | 19.3 | 28.4 | 36.2 | 49.9 |
| Net (shrimp / anchovies) | 5.6 | 9.7 | 13.9 | 18.1 | 25.1 |
| Bait rod (sardine / herring) | 5.3 | 9.2 | 13.2 | 16.8 | 22.6 |
| Harpoon (tuna / swordfish) | 4.7 | 10.7 | 17.2 | 23.3 | 35.6 |
| Cage (lobster) | 2.5 | 8.1 | 14.4 | 21.1 | 33.8 |
| Harpoon (shark) | 1.7 | 4.3 | 7.3 | 11.2 | 17.6 |
Fly fishing is about twice the net at level 1 and stays ahead of everything for the whole skill. Lobsters and sharks pay far more per catch but you fail them so often they never make it up — sharks are the worst option in the game at every level.
A spot rolls the better fish first and falls back to the worse one, so a trout/salmon spot gives you salmon when it can and trout when it cannot. That is why the pair beats trout on its own.
What to do: fly fishing rod and feathers, Barbarian Village or the Lumbridge river, from level 1. Never use a net.
Firemaking — the same levels as Woodcutting
| Log | Firemaking level | XP |
|---|---|---|
| Normal | 1 | 40 |
| Oak | 15 | 60 |
| Willow | 30 | 90 |
| Maple | 45 | 135 |
| Yew | 60 | 202.5 |
| Magic | 75 | 303.8 |
The level requirements are identical to Woodcutting's — 1, 15, 30, 45, 60, 75 — so whatever you can cut, you can burn. Burning also pays better than cutting: a willow log is 90 Firemaking XP against the 67.5 you got for chopping it. If you have no use for the logs, burning them makes Firemaking come along free.
Prayer — big bones or nothing
Regular bones are 4.5 XP. Big bones are 15 — more than three times as much.
Prayer is less a training method than a shopping problem. Level 42, which is what the hardest quest in the game asks for, is 45,529 XP: about 3,000 big bones, or just over 10,000 regular ones.
Thieving and Agility
Both already have their numbers worked out:
- Thieving Skill Guide — success chance for every target at every level, so you can see
exactly when a new pickpocket is worth switching to.
- Agility Skill Guide — XP per lap for each course, and what a failed obstacle costs.
The pattern
Two rules cover most of this game.
The shinier resource is usually worse. Coal, mithril, runite, lobsters, sharks — they all pay more per success and fail so much more often that they lose. Before switching to something better, check whether you can actually hit it.
Your tools matter more than your levels. A rune axe at level 1 triples Woodcutting. A rune pickaxe swings three and a half times as often as bronze. Neither is a grind — they are a purchase.