Agility Skill Guide

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Agility Skill Guide is a guide for rs2b2t.

Agility is a skill that can be used to get over, up and through various obstacles, often as a short cut, or to get into new areas.

Typical examples of where you use your agility skill are to squeeze through a pipe, swing on a rope over a hole, or use some handholds to climb up a wall.

Just click on the obstacle you wish to get past, and if you have the appropriate agility skill level you will attempt it.

You will never fail some obstacles once you reach the appropriate agility level. On other obstacles it is possible to fall off, which will cause you to lose hitpoints.

A good way to advance your agility skill is to use the obstacle courses. By going round the obstacle course in the correct order you can get an agility experience bonus from the course. This is in addition to the normal agility skill experience you get from attempting single obstacles.

Players with low-levels of ability might want to use the obstacle course in the tree gnome stronghold.
At level 35 you can also enter the obstacle course at the barbarian outpost.
There is also a high level obstacle course at the very north of the wilderness.

As well as allowing you to get through various obstacles, agility is also used to recover energy after running. The higher the level of agility you have, the faster you will notice your energy after running refilling back to normal, letting you run further more quickly. Players with very high levels of agility will find that they can move quickly around the world of RuneScape and that they recover their run energy very quickly.

Gnomes' Course

Located in the Gnomes' Stronghold North West of Ardougne, this is where you will have to start to train initially. You will see Gnome trainers around the course encouraging you to go faster and also ready to help you out with any questions.

Move through the course in the order explained below:

Slowly walk across the log to start the course. Climb the net to end up in the tree. Climb the tree branch to the next level of the tree. Balance across the tight rope to get to the other side. Climb down this tree branch to get back to the ground. Climb over this net, almost at the end now. Crawl through these pipes to end up on the other side. Congratulations on completing a whole lap! Heres how the xp works for this course.

Level Obstacle EXP Failable?
1 Log 7.5 No
1 First Net 7.5 No
1 First Tree Branch 5 No
1 Tight Rope 7.5 No
1 Second Tree Branch 5 No
1 Second Net 7.5 No
1 Pipes 7.5 No
1 Completed Lap 39 No
1 Course Total 86.5 No

Barbarians' Course

Located right at the top of the World, you will have to go far North from Ardougne and past Baxtorian falls to access the Barbarian Outpost where this course is at. To enter the outpost, you must have completed the Barcrawl . To then enter the agility course you must squeeze through the Pipe which requires level 35 agility.

But the crucial difference with this course is that you could get hit damage if you fail crossing the obstacle and fall in the spikes or the pond. This is usually a small amount and depends on your maximum hits so you will never get killed. However it is a good idea to bring food with you.

Move through the course in the order explained below:

Swing over the spikes via the rope swing (could fall into the spikes). Balance over the pond by walking across the log (could slip into the pond). Climb the net to enter this building. Edge over the spikes by walking across the ledge (could fall into the spikes). Now jump over each of these three crumbling walls. Congratulations on completing a whole lap! Heres how the xp works for this course.

Level Obstacle EXP Failable?
35 Pipe 10 No
1 Rope Swing 20 Yes
1 Log 12.5 Yes
1 Net 7.5 No
1 Ledge 20 Yes
1 Crumbling Wall 12.5 No
1 Completed Lap 42 Yes
1 Course Total 114.5 Yes

Note: The course itself has no Agility requirement, but accessing it requires 35 Agility to crawl through the entrance pipe.

Wilderness Course

Located deep in the members' area of the wilderness (level 52 and up) you will require level 52 agility to cross the initial ridge to gain access to this area. However sometimes you will still fail and fall into the pit of White Wolves. PKers do often come by to attack, so taking this risk is up to you - but the xp reward per lap is much great (look at the table below).

You are also at risk here from failing obstacles and if you fall into the spike pit, you will have to climb the ladder out of the dungeon of skeletons. Either way, don't forget to bring food with you and any armour and weapons you might wish to defend yourself with.

Move through the course in the order explained below:

Crawl through the pipe to get to the other side. Swing over using the Rope Swing (could fall into spikes). Traverse the lava by slowly walking over the stepping stones (could fall into the lava). Balance over this pit by walking across the log (could fall into spikes). Now walk past some skeletons and climb up the rocks to finish. Congratulations on completing a whole lap! Heres how the xp works for this course.

Level Obstacle EXP Failable?
52 Ridge 15 Yes
49 Pipe 12.5 No
1 Rope Swing 20 Yes
1 Stepping Stones 20 Yes
1 Log 20 Yes
1 Rocks 0 No
52 Completed Lap 498.9 Yes
52 Course Total 586.4 Yes

Brimhaven Agility Arena

Cap'n Izzy No-Beard in the bamboo hut in the north east of Brimhaven (located on Karamja Island) has discovered ancient ruins underground where a cavern of platforms exist. Here you can have fun training your agility and gaining tickets by competing against the clock! The aim of the game is to make your way across the agility obstacles between the 20 platforms to the one with the flasing arrow to tag the pillar there to recieve a ticket. Each minute the flashing arrow changes to a different random platfom. A map of the arena is shown below and the obstacles between them labelled.

  • White obstacles only require level 1 agility to cross.
  • Blue obstacles require lvl 20 agility to cross.
  • Red obstacles require lvl 40 agility to cross.

Each obstacle gives a different amount of xp. It is worth noting that when crossing the planks, only one will get you across. look carefully to find the non-crooked one. Also, when you fail darts you will lose 2 or 3 agility levels temporarily.

Brimhaven Agility Arena
Ledge 16
Hand Holds 22
Blade 0
Spinning Blades 28
Darts 30
Rope Balance 10
Ropeswing 20
Floor Spikes 24
Pressure Pads 26
Monkey Bars 14
Pillars 18
Low Wall 8
Log Balance 12
Planks 6

You will not recieve a ticket for the first pillar but for every one thereafter. If you miss a pillar then you will miss out on the next ticket so try to keep your rythm going. You can save up these tickets to trade them with Pirate Jack the Fruity for various rewards as detailed below. She is in the same hut that you entered the arena from. The best way to train here is to go as little weight as posible, that way your running engergy will last longer. Keep your hits below 20 that way you only get hit 2 instead of 4, so your can stay here longer.

Rewards you can trade your tickets for
1 240xp 240 xp
10 248xp each 2,480 xp
25 260xp each 6,500 xp
100 280xp each 28,000 xp
1000 320xp each 320,000 xp
3 Toadflax
10 Snapdragon
800 Piratehook


Other Shortcuts

Level Obstacle XP Info
1 Ropeswing 3 This shortcut allows you to cross over from west Brimhaven to the moss giant island.
5 Crumbling Wall 15 This shortcut allows you to cross over from Taverley to Falador (but not back). This is located just behind West Falador bank.
15 Monkey Bars 20 This obstacle allows you to access an area of the wilderness area of Edgeville dungeon where you can fight with Earth Warriors.
20 Log 8.5 This shortcut allows you to cross over from the Coal Trucks eastwards towards Seers' Village. Very useful.

Imported from 2004.losthq.rs, which carries guides written for RuneHQ. This page carried no author credit at the source. See Project:Credits.